We use cookies and other technologies on this website to enhance your user experience.
By clicking any link on this page you are giving your consent to our Privacy Policy and Cookies Policy.

關於OpenGL First Person Demo

數百萬款最新的 Android 應用程式、遊戲、音樂、電影、電視節目、書籍、雜誌等項目盡在其中,歡迎隨時隨地透過您的各種裝置取得。

This demo application is an example of what students will learn during their bachelor program of Mobile Computing at the Upper Austria University of Applied Sciences. It is only a technical preview and not a fully grown product.

Controls

You can move through the scene using the phone's accelerometer. This should work for most of the phones. Use the touch display to look around and change your orientation. Double-tapping changes the density of the fog. Through the options menu, you can disable the fog and enable a spot light, which serves as a very basic flash light.

Features

This application represents a small OpenGL engine students developed during their bachelor course in Mobile Games. The engine is quite simple. It features first-person movement through a walk-biased camera and a seperate matrix for looking around, moveable and animated objects, moving light sources, fog and stencil buffer shadows. This implementation is done with OpenGL ES 1.1 and the fixed function pipeline. If you are interested in the source code of the application, feel free to pass me a message.

Education

First students learn how to interact with the fixed function pipeline, before they start to program for OpenGL ES 2.0 in an advanced course. Students learn how to use 2D and 3D coordinate systems, how to work with matrix transformations, how to texture and move things. In the advanced course they learn how to write shaders, how to implement shadow mapping, percentage closer filtering, bling-phong (per-pixel lighting) shading instead of gouraud shading (per-vertex lighting) and everything else they need in order to make a fully functional and efficient game engine.

最新版本1.0更新日誌

Last updated on 2015年10月13日

* The engine requires stencil buffers which might not be present on every device.

* Accelerometers are inverted on some devices. This app does not take this into account.

* BTW: I know that it is not the correct stencil function, this is to show the shadow of the cube as well ;-)

翻譯中...

更多應用信息

最新版本

請求 OpenGL First Person Demo 更新 1.0

上傳者

Josiberg Belmino

系統要求

Android 2.2+

更多

OpenGL First Person Demo 螢幕截圖

訂閱APKPure
第一時間獲取熱門安卓遊戲應用的首發體驗,最新資訊和玩法教程。
不,謝謝
訂閱
訂閱成功!
您已訂閱APKPure。
訂閱APKPure
第一時間獲取熱門安卓遊戲應用的首發體驗,最新資訊和玩法教程。
不,謝謝
訂閱
成功!
您已訂閱我們的郵件通知。