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One of the few role-playing games that employ an item-crafting system
Lineage of Light: Blade Dancer is one of the few role-playing games that employ an item-crafting system that is both easy to use and central to the gameplay, though that's one of its few distinguishing features. Still, if you don't mind running around in a predictable world to play around with some real-time battle elements, craft up a bunch of useful items, and battle all the monsters you can shake a stick at, this game is worth a look.
Things start off with a young man named Lance who sails to the mysterious island of Foo to seek adventure, vowing to pledge his services to the very first person who requires his aid. Fortunately for him, Foo is a nation simply brimming with needy folk, a variety of dangerous monsters, and a heaping helping of ominous history.
The land was once home to the Zeimos, an advanced race that embraced peace and the powers of the light to build a utopian civilization. That lasted until a member of the royal family decided to seek out dark power and spread war, anarchy, and necromancy, as well as all sorts of horrible afflictions throughout the world. A true defender of the people eventually arose, and he was known as the Lineage of Light: Blade Dancer. Lance curiously sports a similar moon tattoo on his forehead, and the game follows his journey of discovery as he encounters friends, foes, and his own blossoming powers.
Enemy groups in the field are represented by floating skulls. The skulls make patrol loops in certain areas and won't attack you unless they see you, so you can try and sneak past monsters if you'd like--but if you get spotted, you'll be chased. The skulls are color coded for difficulty: Blue skulls are weaker monsters that will actively flee your party, white skulls are about your level, and red skulls are challenging foes.
While it's tempting to run right past blue skulls, if there's more than one in an area, they'll combine to form a black skull that contains a single, very powerful enemy, so you might not want to ignore them. The skulls will respawn after a short amount of time, so you'll need to keep moving through an area so you don't get repeatedly mobbed. Since you can't pause the game, even if you're rooting through menus, you'll have to seek out safe spots if you want to fiddle with equipment, craft, or use items.
The battle system in Lineage of Light: Blade Dancer is a mix of turn-based and real-time elements. Characters have a "moon clock" next to their name that lets you know when their turn is coming up. Otherwise, you can't pause the action, rifling through menus is done while enemies are still moving, and you'll need to keep watching each character's section at the bottom of the screen so you can select them manually when they're ready to fight.
Last updated on Jun 21, 2017
Minor bug fixes and improvements. Install or update to the newest version to check it out!
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4.0.3 and up
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Lineage of Light: Blade Dancer
1.2 by Place My workshop
Jun 21, 2017