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Gamification is the strategic attempt to enhance systems, services, organizations, and activities in order to create similar experiences to those experienced when playing games in order to motivate and engage users. Gamification is generally accomplished through the application of game-design elements and game principles (dynamics and mechanics) in non-game contexts.
Gamification is part of persuasive system design, and it commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, ease of use, usefulness of systems, physical exercise, traffic violations, voter apathy, public attitudes about alternative energy, and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals.However, individual and contextual differences exist.
Last updated on 2022年10月04日
Gamification
Gamification
1.0.0 by zaido
2022年10月04日