Combat mechanic including the ability to force enemie into cover with blind-fire
Combat mechanics including the ability to force enemies into cover with blind-fire.
Shadow of Logan provides a sophisticated and gripping storyline that is sure to resonate with comic book lovers and action enthusiasts. We find Gabe Logan once again using a combination of stealth and "run-and-gun" gameplay as he is called into action when a dangerous new technology is hijacked by a criminal extremist group. In a story that takes him from the depths of the Indian Ocean to the deserts of the Middle East, Gabe is faced with the possibility that his long time partner
Shadow of Logan is complete with a variety of combat mechanics including the ability to force enemies into cover with "blind-fire", an advanced melee system that allows Gabe to use enemies as human shields, and 360 degree underwater combat.
For the first time in the franchise "interactive moments" have been added for increased player interaction, such as airlifting debris and escaping wrist restraints. Returning to the franchise are buddy missions which have been enhanced with a variety of new objectives
Confusing plot and awkward dialogue aside, Shadow of Logan is full of the same solid combat you probably enjoyed so much in Dark Mirror. There are three control schemes, including a good one, a decent one, and a horrible one. The worst setup treats the face buttons like a second analog stick, which feels too imprecise.
The middle one is a reversal of the first scheme, except that the face buttons act as a left analog stick (movement) and the nub acts as the right (free look). This can work, though it's hard to rewire your brain that way. The best sets lock-on, manual aim and strafe buttons, attributes basic movement to the thumb nub, and mostly gets out of your way. For easy mobility and straightforward sniping from behind boxes or around corners, this scheme is the most elegant.
Oddly, the entire tutorial is geared toward the worst one, so it's kind of hard to figure out how the best one, called "classic," works. Once you do, though, you'll have no problem hiding behind walls or boxes, blasting bad guys, and working your way through sticky situations with the help of your pretty sidekicks, as well as your infrared goggles.
Most of the action is identical to what you saw in Dark Mirror. You hide behind boxes or walls and pop out to shoot bad guys. You'll do this with a variety of weapons, including pistols, submachine guns, shotguns, and assault rifles that become gradually more powerful toward the end of the game. Shoot-outs usually see you facing off against a corridor full of baddies who hide behind boxes and periodically peek at you. When they do, you shoot them in the head then move on. The bad guys never get smart, but they do get the next best thing: helmets.