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About PathFinding Simulator

Simulate grid and sparse environment with Dijkstra and A* algorithms.

This simulator provides the grid (optimal for simulating roads) and the sparse (optimal for simulating subnets) environment with a Dijkstra and A* animation. The A* algorithm is implemented with an euclidean distance heuristic.

Source code available on my github: https://github.com/leartgjoni

What's New in the Latest Version 2.0

Last updated on May 16, 2016

- Fixed some bugs
- Improved performance

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Additional APP Information

Latest Version

Request PathFinding Simulator Update 2.0

Uploaded by

Emirhan Balli

Requires Android

Android 4.0.3+

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PathFinding Simulator Screenshots

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