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Simulate grid and sparse environment with Dijkstra and A* algorithms.
This simulator provides the grid (optimal for simulating roads) and the sparse (optimal for simulating subnets) environment with a Dijkstra and A* animation. The A* algorithm is implemented with an euclidean distance heuristic.
Source code available on my github: https://github.com/leartgjoni
Last updated on May 16, 2016
- Fixed some bugs
- Improved performance
Uploaded by
Emirhan Balli
Requires Android
Android 4.0.3+
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PathFinding Simulator
2.0 by Leart Gjoni
May 16, 2016