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Referência omnidirecional sombras usando VSDCT
Omnidirectional shadow maps benchmark using the Virtual Shadow Depth Cubemap Texture (VSDCT) technique on OpenGL ES 3.1
Note: this demo requires support of OpenGL ES 3.1
Last updated on Sep 5, 2018
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Enviado por
Myo Htet Aung
Requer Android
Android 6.0+
Categoria
Relatório
Linderdaum VSDCT Benchmark
1.0.5 by Linderdaum
Sep 5, 2018