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Real time fluid simulation
A real time fluid simulation based on the Navier-Stokes equations and computed in OpenGL fragment shaders.
On older or budget devices, GPU may perform slow, computations also can be tweaked by changing the "Jacobi iterations" setting.
The app wasn't tested on a tablet, it may behave or look awkwardly on a tablet.
WebGL version: http://mishurov.co.uk/inkling/index.html
Source: https://github.com/mishurov/fluid
Last updated on Feb 4, 2018
Port the engine to Kotlin
Use a fixed size for the GL surface
اپ لوڈ کردہ
Ca Pham
Android درکار ہے
Android 5.0+
کٹیگری
رپورٹ کریں
Inkling
1.3 by Alexander Mishurov
Feb 4, 2018